Real Time Artist (Mid Weight) 24 views

Real Time Artist (Mid Weight)

Job Type : Permanent, Full Time

Salary : £40000 – £50000/annum Company Benefits

Adrem are currently supporting a cutting-edge London based design studio with their brand-new opening for a Real-Time Artist (mid weight).

This is an exceptional opportunity for a skilled Artist to join a leading business during their rapid growth within Digital Services.

The successful Artist will collaborate with a team of 3D specialists as well as trusted to be a proactive self-starter who has an innate sense of detail.

On a day-to-day basis you will be involved in:

Owning all aspects of the animation pipeline, from iteration to implementation in engine.
Creating key-framed animations in Maya or 3D Max for integration into Unreal engine.
Creating cinematic animations.
Rig or fix rigs to make them usable and performant.
Participating in regular animation critiques – you will be expected to give and receive constructive feedback from the rest of the team.
Implementing animations assets into the game engine and iterate as appropriate.
Collaborating with other animators and programmers to establish, test and refine the animation.
As Mid Weight Real-Time Artist, you will hold:

2+ years' experience (preferred) within the industry.
Experience managing multiple projects and clients at one time.
Demonstrable real-time portfolio.
Expert with character and prop rigging/skinning/setup.
Experience with runtime animation systems.
Expert knowledge of Maya, C4D or Unreal Engine.
A strong creative and technical problem-solving skills.
Ability to communicate and collaborate across multiple design disciplines.
If you are looking for a new challenge with no restraints on your creativity, please send your CV and portfolio

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