Technical Artist 21 views

Technical Artist

Job Type : Contract, Full Time

Salary : £19.23 – £23.08/hour

Position Title: Technical Artist

Location: London, Kings Cross

Assignment duration: 6 months

Bonus Plan: Company Plan (yearly)

Salary: £19.23 – £23.08 p/h

Our client is looking for a Technical Artist to work in their Robotics team and support their research projects and tasks to advance robotics research.

Overall Responsibilities:

As a Technical Artist in the Robotics team, you will play a key role in enabling ongoing research goals through the design, simulation and manufacturing of 3D objects and props for robots to interact with. You will leverage your expertise in CAD tools and an understanding of physics simulation to create simulations of 3D models and scenes to closely match the conditions and behaviours of the real world as well as optimise the design of physical objects and models to make sure they can be accurately represented in simulations.

Top 3 Daily Responsibilities:

Create various 3D objects from scratch for robots to interact with. These would be designed with CAD software and then often printed with 3D printers. The code for generating these objects will often be procedural, for example, generating gears with the dimensions and number of teeth as input arguments.
Manipulate existing 3D models so they are better suited for simulation. Many robots come with very precise CAD models that while accurate, are not well-suited to simulation. Such manipulations often include reduction of vertex count and decomposition into convex parts.
Modify rendering parameters of simulated scenes: we often want to render a simulated scene such that it looks as similar as possible to what a real camera would capture. This could involve changes to lighting, colours, textures, and simulated camera parameters.
Help in the creation of insightful visual representations for debugging and publication. An example could be coupling the colours of simulated objects with the forces being applied to them (from real or simulated sensors), in a way that helps clarify what is happening.

Mandatory Skills/Qualifications:

Technical Art:
Education and experience in creating and manipulating 2D and (especially) 3D assets.
Artist's reel or portoflio to be submitted along with the CV
Coding experience:
CAD software
OnShape, 3DS Max, Maya, SolidWorks, MeshLab, Blender (at least one)
Python
Feature Script
Some familiarity with physics simulation software.

Non-Essential Skills/Qualifications:

Collision detection principles and experience:
Mesh simplification and convex decomposition.
Simulated mechanism design principles and experience:
What makes physics simulation stable or unstable.
Speed / accuracy tradeoff.
Diagnosing given simulated mechanisms and modifying them to enhance simulation speed and/or stability.

Benefits of working with Adecco:

25 days holiday + 8 bank holidays
Working as part of one of the world's leading tech companies
Friendly/fun work environment
Free meals when in the office
Modern office in central London
Perks at work scheme with free eyecare vouchers
Employee assistance programmeAdecco acts as an employment agency for permanent recruitment and an employment business for the supply of temporary workers. The Adecco Group UK & Ireland is an Equal Opportunities Employer.

By applying for this role your details will be submitted to Adecco. Our Candidate Privacy Information Statement explaining how we will use your information is available on our website

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